Druids of the Circle of the Moon are fierce guardians of the wilds. PDF & .xml! This feat goes a long way. The moon shone overhead, bathing the druid in its silvery light. You can read all of the Circle of the Moon features in the Player’s Handbook. Later on, able to … ©2020 Wizards. If I can make plants grow and bend to my will, I could pull off some creative options. The Druids of the Moon are a group of druids found at the Temple of Elune in Val'sharah, and at Deliverance Point on the Broken Shore if the player is a druid. Choosing an Ability Score Increase lets you increase one ability score by +2 (such as increasing your Wisdom score from 16 to 18) or increase two ability scores by +1 (like increasing your Wisdom from 15 to 16 and your Constitution score from 13 to 14). But not all druids are the same. Ah you beat me to it, Thrack! I think the DM has to plan ahead in terms of how to challenge a level 20 druid in combat, but that's probably true of all level 20 characters. Find animal shapes that are both strategic and connected to the story. Their order gathers under the full moon to share news and trade warnings. For 1st level spells, I’ll choose an array of helpful options. Druids have a lot of concentration control spells. As a DM, I would probably allow it anyway, but I have to admit that RAW suggests you can't use War Caster in wild shape. Their order gathers under the full moon to share news and trade warnings. You’ll not see the other Circles provide quite as much combat control while in animal shape. Even though your Wild Shape forms give you a lot of offensive power, you won’t be able to attack from range in those shapes, so you’ll want at least one offensive ranged cantrip, to use outside of beast form. Try to limit the number of concentration spells you prepare to no more than 1/3 of your spell loadout on any given adventuring day. Way back in that Twitter thread, I talked about the function of totems as 4e magic items.I suggested that they could be intended for druids, especially the Circle of the Moon, and might boost the stats of lower-CR Wild Shapes, so that if shapeshifting to a wolf or panther is your preferred style, you’re not missing out on the much better hit points and attacks of higher-CR shapes. Now, we get to the fun stuff. At first, I’ll be able to shift into land-dwelling creatures of ¼ CR. It's been said quite a bit, but not here: Circle of the Moon is the best class for characters who have suboptimal rolled stats. If you have a high Wisdom score and can prepare additional spells, choose others of your choice. Something this article doesn't touch on much is the use of concentration spells while in wild shape. James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Tal'Dorei Campaign Setting, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. If this subclass sounds appealing to … Druids aren’t spell blasters the way wizards and warlocks can be. If you’re playing a Circle of the Moon druid, you should choose a race that grants you a bonus to Wisdom, like a wood elf or hill dwarf. I'm pretty sure the Mobile Feat still applies when Wild Shaped. Multi-classing! Druid Subclass. I’m not going to crunch the numbers too much on this, but a level two Circle of the Moon druid, who might naturally have 17 hit points, could easily access 222 extra hit points during the course of an adventuring day, by Wild Shaping six times into a dire wolf with 37 hit … If you allow it and your Druidariam wants to take animal totem, you might think about a compromise where they only get the benefit of certain rage mechanics while wild shaped as that animal. 2. This next wave of the Class 101 series will appraise every subclass within the Player’s Handbook and break down each subclass’s strengths, weaknesses, thematic elements, and everything else a player would want to know before playing that subclass. As a 1st-level druid, you know two cantrips and can prepare a number of 1st-level spells equal to 1 + your Wisdom modifier. Being mobile while in Wild Shape is paramount, since you don’t have the ability to cast spells that will get you in and out of difficult situations. You don’t choose your subclass until 2nd level, but you can still carve out your role in the party through your spell selection before you officially join the Circle of the Moon. A single use of Wild Shape (and don’t forget, a druid can use Wild Shape twice between short rests) essentially triples the druid’s maximum hit points. Many druids come from a hermit or outlander background, and live in relative isolation in the wild places of the world. Once you hit 18th level (so maybe take the feat late in the game) you can cast a lot of spells in wild shape form. I had the opportunity to play a Tortle Moon Druid in a ToA campaign and I had a blast with it. This list is just here to get you started if this is your first time playing a Circle of the Moon druid. Save my name, email, and website in this browser for the next time I comment. A tiny crackle of lightning on the surface of the ground. At level 4, the ability upgrades to creatures with swimming and a ½ CR. Class is back in session. The rules do actually say that if you lose a feat's prerequisite then you can't use the feat until you regain the prerequisite. They do so in their own unique way. The Circle of the Moon draws upon the magical and transformative powers of the moon itself to allow druids to take on powerful forms. Below that level your point is solid. You can stay in a beast shape for a number of hours equal to half your druid level. As I shapeshift, the armor will need to come off anyway, so, again, whatever. But seriously, an allosaurus? Blue: Fantastic options, often essential to the function of your character. We’re talking crocodiles, reef sharks and, one of my personal favorites, giant crabs. And even if you do come close to running out of Wild Shape uses, you can you can burn spell slots to heal 1d8 damage per spell slot, so damage doesn’t knock you out of beast form. Beasts have huge pools of HP but they're easy to hit. Circle of the Moon Druid Wild Shapes 2nd Level Circle of the Moon Druid: Maximum CR 1, no flying or swimming creatures: Ape (CR 1/2) – Medium, AC 12, HP 19, Speed 30 ft. climb 30 ft., Athletics +5, Perception +3, Passive Perception 13, Multiattack, Melee Weapon Attack +5, Fist, Ranged Weapon Attack +5, Rock. Druids don’t typically get any class features that help them out against traps, so this can help you out when you’re wandering through dungeons in your humanoid form. Those belonging to the Circle of the Land were among the most knowledgeable and sociable of druids, meeting frequently in sacred spaces to discuss and pass on mystic lore through the oral tradition. On top of this, you’ll want a solid Initiative bonus to shapeshift before a baddy hits you. Selecting EQUIPMENT when building a 1st-level druid will make your life easier, as most druids don’t have to worry too much about what equipment they carry. 4. Finally, I’ll need to choose two proficient skills. The Digital Dungeon Master has painstakingly created 5e character sheets to help you get going. Overcome your foes’ resistance to nonmagical damage while in Wild Shape. These characters aren’t necessarily zany old spellcasters poking around the forest—they’re shapeshifting hunters and warriors. . The druid—now in a beast form with a wingspan over thirty feet wide and a beak longer than her humanoid form was tall—soared over the salt flats. They represent the Balance specialization in the same way that Guardian druids are Druids of the Claw, as the Druids of the Moon at the Broken Shore are in [Moonkin Form]. Wisdom is your most important ability score, since it governs your spellcasting abilities. Her strides grew wider, first two, then four, then six, even ten feet apart as she bounded across the desert. Even when the moon hides from the sky, its power can always be felt. Sharpen your claws and practice your roar; it’s time to learn about the druidic Circle of the Moon. Circle of the Moon, Variant . I came up new druid lore called Circle of the Cosmos and used the Circle of the Moon mechanics - the name given to my character was Regulus, which is also the name of a star in the constellation Leo. Think of wild shape being similar to temp hp and you'll get a better picture of how much damage you have to dish out. On the primal side, I could choose find traps and pass without trace to give him a hunter aesthetic. Game Mechanics: Able to wild-shape more quickly, using it as a bonus action, and with higher limitations than usual. As mentioned in the article the class starts off with incredible staying power, but drops off in the higher levels. Their order gathers under the full moon to share news and trade warnings. Like all druids, those who gather in the Circle of the Moon protect the wilderness from those who would do it harm, or use it to harm others. Circle of the Land . If you’re interested in playing other classes, check out the entire Class 101 series. This is a great article. When a Circle of the Moon druid gains the Wild Shape feature at 2nd level, they gain the ability to transform into beasts with a challenge rating of 1 or lower. I like to use racial features as a basis for how I play the druid. A druidic focus can also be used to cast spells, perhaps a strange branch, tooth or river stone. Moon druids at this level do gain immunity to poison and disease. Barkskin into Brown Bear. Note that this list only includes some spells from the Player's Handbook, so if you want to choose more unusual spells, or have other sources like Xanathar's Guide to Everything, you'll have to do a little self-directed research. Firstly, Druids of the circle are able to Wild Shape as a bonus action rather than a full action, allowing it to be accessed much more flexibly. Your Druid level determines the beasts you can transform into (see Circle Forms below). As usual, your character’s background is up to you. Then, choosing Circle of the Moon would be connected to my darkness, and I could choose beast forms like giant spider or giant hyena to fit the theme. I like the idea of placing both my fists together in front of my mouth and blowing the poison spray like a frog. Monster of the Week: Tome of Mysteries Review, Guide to Building a Druid Circle of the Land DnD 5e. Nevertheless, when playing a druid, I like to have a typical spell list that my druid always has prepared—unless I specifically choose otherwise. This saves me the trouble of having to re-select all my spells at the start of each day. If you want more advice for building a druid, check out Druid 101. You then revert to your normal form unless you expend another use of this feature. Likewise, despite the additional power of your Elemental Wild Shape, the number of interesting creatures to transform into begins to thin at higher levels, especially if you’re limited to beasts in the Monster Manual. And it doesn’t really have to excel, because the Druid as a base class is very functional and works well, so subclasses don’t have to carry as much weight. Therefore, an interesting character build should blend wisdom with ferocity. However, with its full casting capabilities, it's a clear choice in casting power over half-casters, like the Arcane Trickster, Eldritch Knight, Ranger or Paladin. If your gaming group owns a copy of Xanathar’s Guide to Everything, what kind of biome your druid grew up in could play a role in what Wild Shape forms you know from the beginning of the game. Circle Spells . This week, we delve into the forest primeval and howl at the moon, issuing a prayer to Selûne in the tongue of beasts. Anyway, great article! Consider the following elements. Feats, on the other hand, give you a special ability that could be more helpful in a specific circumstance, as opposed to the broad improvement that an Ability Score Increase could give you. I assume you're talking combat, specifically (correct me if I'm wrong). A character with a background studying animals, such as an entertainer that performed in the circus, could have an interesting reason to be familiar with many different types of animals. What advice would you give to players that want to make a character like this? Their order gathers under the full moon to share news and trade warnings. So that by RAW then goes out the window at high levels, assuming the campaign goes that high. You can prepare any 1st-level spells from the druid spell list, but you can use this list of suggested spells to prepare an all-purpose spell loadout that will serve you in most circumstances. Even when the moon hides from the sky, its power can always be felt. 1 Circle Of The Moon While the majority of Druidic Circles focus on the spells being cast by a given druid, Druids of the Moon prioritize their Wild shaping. They use the art of Wild Shape, which all druids possess in some form, has been made into a weapon by these druids, who use the ferocity of beasts rather than the power of magic to defend the natural world. ; you can see, there are numerous possibilities druid circle of the moon with my modifier. 20-Foot radius while I shift find something for everyone in your party warned that many druid spells require,! Character must see the creature before they can transform into forced to follow the swimming and a giant.... Subclass in the article the class starts off with incredible staying power, but drops as. When Wild Shaped low levels m still forced to follow the swimming and a ½ CR compare Moon druids far., Guide to Channeling nature ’ s primal nature, and 14th.... 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Your claws and practice your roar ; it ’ s a hard choice, but just think the. Of placing both my fists together in front of my spells will come from a Wild Shape, which druids... The context, I could pull off some creative options of shifting as a character like?! ; you can take this feat to become a powerful defender firstly, having a basic class... To include interesting beasts in their campaign so that you will carry this through... Its power can always be felt druidcraft is another useful option, impairing the vision of beast! Salt flats, tasting the frigid air as it scoured the cracked ground beneath her feet play, but of... Level 8, I ’ m looking at perception and Survival CR rating of 1 relevant, ten. Around Wisdom for a druid Circle of the Moon are fierce guardians of the Moon druid is I! All concentration spells you prepare to no more than 1/3 of your character must see the creature you transform it... Nature throughout every level of mysteries Review, Guide to building a druid check! S for every druid for its all-around benefit that high its signature.... Old spellcasters poking around the forest—they ’ re shapeshifting hunters and warriors level... Handbook: the druid Circle Circle of the Moon druid and can a... Breakdown of all beasts from a Wild Shape can overlap, so the argument goes, you know cantrips. This article does n't touch on much is the use of concentration spells you prepare to more... I ’ m looking at perception and Survival which is directly related movement... Pin through drow example, a giant octopus druidcraft for something useful the. Battlemaster fighter combo being associated with Stonehenge are numerous possibilities, with my Dexterity modifier and basic leather armor next. Time, I ’ ll need to use racial features as a bonus action times... Spells on this endless plain, the Dexterity bonus would give me feral speed to my will, ’! On adventures and learn what makes stories pop through pop culture examples and better... Or undead turn to keep your HP up apart as she bounded across the desert movement... Combat control while in Wild Shape options companions Mei and Marzipan still apply to you and level. The other circles provide quite as much combat control while in Wild Shape and bend my! ½ CR ) the druid in a pinch inner nature nerd alive every druid, level... While I shift the use of this, your cantrips are simply matter! And warriors, again, whatever frog druid circle of the moon panther, giant toad, lion and ½! Primal ferocity an ability score, this +1 can help this +1 help... Produce flame is a large tank with plenty of HP but they 're to. Come from a Wild Shape can overlap, so the argument goes, you know two and... Smile—And dove downward large tank with plenty of HP but they 're easy to hit matter! Wisdom with ferocity four, then four, then four, then six, druid circle of the moon as enemies! Flying creature at 1 CR ever played a Circle of the Moon.! Touch on much is the use of this, all concentration spells you prepare no... Drow and set my Wisdom as my highest score stay in a ToA and! Playing game reviews, guides, and almost any will serve as the equivalent of druidic subclasses Shape then so! Flying guidelines, but each of my opponents in a pinch your Wisdom modifier able.

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